As the main feature at this level, I like what this ability is trying to do, but I think the way it is currently worded is clunky and promotes awkward play patterns. When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As for Bolts of the Grave, I think the feature would be a great addition to the rogue with two small changes. The benefit lasts until you finish a short or long rest. What a disappointing capstone ability. This would allow the rogue to fire off a bolt before attempting to hide. Unless otherwise stated, the content of this page is licensed under. Genie … You don’t need to eat, drink, or breathe. I figured I was likely to pass out the next round and drown too, but that was okay because I gave my buddies a chance by taking out the Drow wizard. The other issue is that the rogue’s dex modifier is added to the bolt’s damage roll. The party could repeatedly beat the rogue down, let them, What a disappointing capstone ability. At 3rd level, a rogue gains the Roguish Archetype feature. The second change I’d make is to remove the addition of the rogue’s dexterity modifier to the ability’s damage. Most poisons are contact in 5e so it doesn’t help there. Check out how this page has evolved in the past. Starting at 13th level, when at death’s door, you can converse with the powers of death. Watch headings for an "edit" link when available. The benefit lasts until you finish a short or long rest. Instead of someone who “died before,” I would have this rogue be someone who swindled or made a deal with death. Thankfully, there are two more benefits found at this level. View and manage file attachments for this page. You have learned to unleash bolts of necrotic energy from within your revived body. I’m of the firm belief that capstones should feel epic, and this certainly fits that moniker better than Cunning Action Misty Steps. Soul Cage is a very cool spell that grants its caster a host of minor bonuses it can access six times per cast. A creature hit by this attack takes necrotic damage equal to your Sneak Attack. When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. What are the best builds, feats, and skills for the Rogue 5e class in Dungeons and Dragons? Since I’m dropping the whole “past lives” motif, the original ability no longer made sense. dnd-5e rogue unearthed-arcana hit-points tomb-of-annihilation. When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. The Drow got stabby, but I had some HPs. This feature should be a second chance at Sneak Attack, not something the rogue needs to consider when planning out their. At 3rd level, you have learned to unleash bolts of necrotic energy from within your revived body. Intelligence is your spellcasting ability for this spell. This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. When the spell ends, you gain one random benefit from the Revived. The first feature is fine, since advantage on death saving throws is useful, if not particularly powerful, and it lines up with, “All those who have died” covers a lot of ground, making the powers of death almost omniscient. The first bonus grants advantage on poison and disease saving throws, and resistance to poison damage is the strongest upside. Even if I can’t swim, I can walk across the bottom to come upon someone from a water area. This is a moderately useful feature, granting the rogue a flexibility that could come in handy for niche situations. , a revised rogue subclass that was previously called the Revived . These include: healing, granting advantage on a roll, Interview With the Vampire Shows the Strengths and Weaknesses of Adaptation, Five Ways to Build Your Storytelling Muscles. Fantasy & Science Fiction for Storytellers. , and you have resistance to poison damage. Blue: Fantastic options, often essential to the function of your character. I don’t believe this is intended, but as written it feels awkward and I hope Wizards does something to remove this unintuitive interaction. [5e] 5th Edition. 1. Speaking with the dead in this way temporarily gives you a capability from a past life—you’re unsure whether it’s from your past or the spirit’s. I didn’t need to breathe. They’re no longer some random person who died before but an active player in their own destiny, outwitting death itself to get a second chance at life. With Skill and Steel, a Rogue's Guide If you're looking for a martial character who's able to participate in all three major parts of the game (exploration, interaction, and combat), it's hard to do better than the Rogue. The rogue doesn’t need to see the space, but can be blocked by magical force barriers. Exploring the idea not just of the Revived rogue’s past lives but their interaction with the dead and those creatures’ lives is captivating. At 9th level, You can create a link with a spirit through their corpse. Notify administrators if there is objectionable content in this page. You gain one skill, saving throw, or equipment proficiency the body had while alive. Speaking with the dead in this way temporarily gives you a capability from a past life—you’re unsure whether it’s from your past or the spirit’s. Why is this a rogue subclass? Immediately after you use your Cunning Action, you can make a ranged spell attack against a creature within 30 feet of you, provided you haven’t used your Sneak Attack this turn. So, basically the rogue is ghost Nightcrawler from the X-men. As for Bolts of the Grave, I think the feature would be a great addition to the rogue with two small changes. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. If they are casting spells, it’s to distract, enchant, or deceive so that they can get to your coin, or a blade to your gut. After 1 minute you are immediately reduced to 0 hit points and begin making death saving throws. You carry a piece of death with you and may call upon it to terrify your enemies. The idea is that this ability gives the rogue a second chance to activate Sneak Attack if a normal attack misses. Each time you used this feature within the 1 minute window counts as one failed death save. How to Multiclass Fighter/Rogue: D&D 5e Expert Character Concepts. The second change I’d make is to remove the addition of the rogue’s dexterity modifier to the ability’s damage. Intelligence is your spellcasting ability for this spell. The Rogue's biggest challenge is applying Sneak Attack reliably. I could see this as a decent ability at a much earlier level, but at 17 it is laughable. So I charged, wrapped my arms and chains around the Drow, and went over the side into the harbour (depth about 20 feet due to larger ships). One point about the ‘not breathe’ part… this has a fair number of uses. Save my name and email in this browser for the next time I comment. Find out what you can do. You might have convinced a deity to let you return to the Material Plane, perhaps you signed a deal with a fiend, or maybe you used an artifact that revived you. Not breathing is not a worthless feature, as you mentioned there are situations where it’s good. Hit Points Hit Dice: 1d8 per rogue level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st Starting Proficiencies You are proficient with the following items, in addition to any proficiencies provided by your race or background. However, since the rogue still needs eight hours to complete a long rest, it’s a minor bonus at best. 4) I’m probably pretty quiet when still if I’m not breathing. Once you have used this ability you cannot do so again until you have finished a long rest. It also might be useful when planning a covert attack against an enemy dock or boat. However, there are two main issues here. While it is an upgrade compared to just disengaging, it is a moderate one at best. Creative Commons Attribution-ShareAlike 3.0 License. General Wikidot.com documentation and help section. 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