Please direct all Shadowrun Online-related posts to /r/ShadowrunOnline and those dealing with the tabletop RPG to /r/Shadowrun. Hong Kong rifleman build I basically want to play HK like I did returns and dragonfall: run to cover, use +ap cyber and haste from party, then lay waste with minigun/AR/sniper. ... Hong Kong. [–][deleted] 1 point2 points3 points 2 years ago (0 children). Yeah, hybrid is bad. I see a lot of posts for min/max builds but I don't often see many posts about how to get the best story experience from each of these games. New Player, what should I know before going into ShadowRun Hong Kong. ... help Reddit App Reddit … I had a hard time making a character good at both unarmed and shooting stuff. and pistols. If not, what should I be pumping up? Should I just start over now or begin investing in unarmed? This thread is archived. Thank you for your understanding. But it doesn't combine well with shooting as you will need both Strength and Quickness which is counterproductive. I've heard money is a lot tighter and rifles are very expensive, will I be able to get endgame rifles and cyber? Are the Str/Dex bioware arms still around? hide. Drgaonfall is nicer to Deckers (in my experience), and Hong Kong is … 19 comments. They also have Chi Onslaught on separate … For beginners, check out the Basic Gameplay Mechanics You Should Know PSA compiled lovingly by TheNerdiestHour. I remember in dragonfall basically all the useful int checks were 3, and the useful will checks were 4. I've never tried unarmed without being an adept before. [–]Reoh 5 points6 points7 points 2 years ago (0 children). [Label](#s "Spoiler Text") → Label. Which is good for any build, so you really can't count that. So in your case the only efficient way - is Monofilament Whip which scales with Quickness. I've built adept/cyber/shaman characters before and they've worked fine. And both require a lot of resources. WI 2 Security is the next most useful one. It’s like XCOM, but cyberpunk fantasy. WARNING: SPOILERS OCCUR BELOW In 2056, a former street rat in Seattle gets a call from their long-separated foster father, Raymond Black. report. The moderator(s) of /r/ShadowrunReturns reserve the right to moderate posts and comments at their discretion, with regard to their perception of the suitability of said posts and comments for this subreddit. Here's my build. But shaman and other pure builds work better in this game. Sort by. So if I were to start this kind of build with 4 Strength, how easy would it be to get the remainder (3, for a total of 7) from cyberware? Probably to stop ppl unfamiliar with SR from ruining their build. Get an ad-free experience with special benefits, and directly support Reddit. If you’re playing Shadowrun Hong Kong as a Street Samurai, you’ll want to know how to optimize your build for the best, most OP shadowrunning action you can get. Just starting Shadowrun Hong Kong on PC. I remember playing the SNES version of Shadowrun back in the day (Jake Armitage!) If you’re playing Shadowrun Hong Kong as a Mage, you’ll want to know how to optimize your build for the best, most OP shadowrunning action you can get. Karak reviews Shadowrun: Hong Kong Subscribe to me : http://goo.gl/2bxGPa ACG Steam Curator Page http://store.steampowered.com/curator/6233509 … This video is a guide, showing tips for beginners in game Shadowrun Hong Kong. Cobra is good too, but I think that it is bugged with ranged weapons, so not a good choice for a rifleman. Aug 22, 2015 @ 10:16am Best Class? [–]ChesterRico 1 point2 points3 points 2 years ago (1 child). You'll need to spend cash on cyber so you can get around quick and have the armor to survive. Especially the magic swords that you get to buy - Distant Storms Foretold is available relatively early and Racing Fulmination can be worn as well. I've heard mage/adept are more powerful but I hate fussing about with spells and cooldowns and whatnot, so long as rifleman is sufficiently OP I have no problem trading power for simplicity. IN 2 (Biotech 2) and BD 5 with 1 in cyberware affinity. and join one of thousands of communities. Rendered by PID 16763 on r2-app-0bb29c4cbb5dae97e at 2021-02-23 12:28:47.383183+00:00 running 81a1eda country code: US. I hear outfits don't buff stats anymore the third Strength would come from the Lodge Outfit in Dragonfall, so what other sources would I have besides cyberware arms? The … and I'm going through all the games again. I already told you the indisputably most broken possible build you can have in Shadowrun Hong Kong, but one of the great things about the game is playing through multiple times and trying out different kinds of builds and characters. There are a ton of builds you can make in Shadowrun Hong Kong because of its flexible Karma system. So don’t pick Troll. Our First interaction in the game is with … In the Shadowrununiverse, there is no government in Hong Kong so the city is entirely run by megacorporations. You won't need any gun skills. But it was a fun playthru). It can work fine, and it's a highly aggressive playstyle, but it will feel weak for a bit if you level everything "evenly". Yeah but hybrid builds are difficult because karma and money is extremely limited. I agree with the "do whatever" consensus here, but I'd like to add that the hbs shadowrun games are... smoother, with a pure build. The bioweapon melee are way, way better than guns IMO, especially with Haste and any cyberware that gives you extra actions. Bouncing fireballs and chain lightnings around the map is oddly satisfying. I tend to play a "back of the pack" build, picking off from afar. YoU CaN ReMeMbEr iT By eNdS WiTh -ElY. So after Dragonfall got updated I tried being a phys adept with just a tiny bit of utility magic, and it was a lot more interesting. I'd restart and get rid of those, because they'll make your character less effective early on. Just don't skimp on BD points until you get 6+. The short answer is "do whatever", the game is easy enough that it doesn't really matter what you build. This guide will teach you how to allocate all your karma for the best possible Mage build … R… [–]lyyki 0 points1 point2 points 2 years ago (0 children). Pistol+claws is a nice Glory throwback and is incredibly powerful in HK, but go spurs if you want more AP. use the following search parameters to narrow your results: A hub for news, user-created content, Let's Play (LP) videos, commentary and everything else related to the tactical, turn-based cRPG 'Shadowrun Returns' for Windows, Linux, Mac, Android and iOS, Windows, Linux and Mac (Humble Store, DRM-free). Ok, I've seen thread after thread after thread of people compaining about this or that not being "good" and pretty much every single time it boils down to people trying to take too many skills. Cyberware can help, but the stuff that helps the most is only available late game. Shadowrunner seems most useful, followed shortly by Gang. Every race has the same base intelligence (9), which is the primary stat for Riggers, except for Orks (who have 8) and Trolls (who have 6). Do I need more in etiquettes/support stats? Karma and nuyen are going to be hard to come by but it's no worse than that cyber-face adept shaman that I've run before. A rifleman variant that you might like is the grenadier. Shadowrun: Hong Kong is a turn-based tactical role-playing video game set in the Shadowrun universe. If you want to try melee, the handrazors are excellent and it is an efficient build. Is this is a viable build? Bkstunt is back with a guide for Shadowrun: Hong Kong! Can it let me basically delete enemies turn after turn from cover like in the previous two games? Doing so, they are reunited with their "brother" from their street days, Duncan Wu, who has since cleaned up and joined Lone Star. Socialite, Security, and Corporate are infrequent and … So basically every style of play is doable. The thing is though, I kinda don't want to just do the same build that mostly ran with I had from Dragonfall which was human face who's trained in rifles (or was it shotguns?) Karma is in short supply on this one, jack of all trades builds simply do not work once you get to the late stages of the gaem. By TheDeadDude. I played it with a sword adept and it was a lot of fun, tried to not cyber too much but didnt really worry about cooldowns too much anyway. Raymond is in urgent trouble, and begs them to come to Hong Kong. Unarmed is trash compared to melee, as melee has not only more damage but also "crowd control" through AP damage. The administration code doesn't seem to be admin as many guides claim it is, Dragonfall Director's cut Main Build questions. Played Dragonfall and Returns (returns was suprisingly quick) and assault rifle with haste and aim is certainly very op. Basic Gameplay Mechanics You Should Know PSA. I made a custom Rifle/Decker … 78% Upvoted. By KrimsonNekros. ', Press J to jump to the feed. and I enjoyed it quite a bit. It's looking a lot like Glory from Dragonfall. [–]Dave0fDeath 5 points6 points7 points 2 years ago (0 children). After the player character moves from Seattle to Hong Kong with the hope of finding work, they find themself caught up in "a corporate conspiracy nearly thirty years in the making." [–]eternaladventurer 0 points1 point2 points 2 years ago (0 children). Monofilament whip uses quickness I think so you could always install one of those and tear it up with some sweet ranged melee murder. [–]Token_Why_Boy 0 points1 point2 points 2 years ago (0 children). Posts not directly relevant to Shadowrun Returns will be deleted. ImMeDiAtLy iS AcTuAlLy sPeLlEd iMmEdIaTeLy. If you don't mind hurting your essence, the leg articulation, a datajack, some pheromones and some eyes would also be good. [–]CommonMisspellingBot -1 points0 points1 point 2 years ago (1 child), [–]ComeOnMisspellingBot 0 points1 point2 points 2 years ago (0 children), [–]lyyki 1 point2 points3 points 2 years ago* (2 children). I then played Hong Kong once as another phys adept. ST 3 (close combat and unarmed are both 1) You can use those points in strength and use melee weapons until you get cybernetic weapons. So how would you build … Also a further loss doesn't make spells weaker, but increases the cooldown and reduces spell slots - enough reason for a … Cookies help us deliver our Services. Based on the popular cyberpunk pen-and-paper franchise, Shadowrun, developed by Harebrained Schemes, a game development studio headed by Shadowrun creator Jordan Weisman. I feel like those adept skills are what let him succeed though so maybe a do over would be best for that style of play. also are there any particular missions in any of the above that require a different mix of … I'd go ST/BD/QU of roughly equal numbers once you break into the mid-game. Pump strength and body mostly. But for your questions, the etiquettes listed on wiki are decent choice. One attribute and two skills. I'm thinking CHA 4, WIL 4, INT 3, Bio 2, and maybe a totem for my support stats; if like dragonfall that's enough to breeze through all the non-specialist level checks and my team can handle the rest, I'm good. I've heard mage/adept are more powerful but I hate fussing about with spells and cooldowns and whatnot, so long as rifleman is sufficiently OP I … Shadowrun Hong Kong Rigger Extended Edition - build help at start I recently finished cyberpunk and found that I already had shadowrun in my library and it looks awesome. Hong Kong is way more balanced between different playstyles than Dragonfall or Returns. Academic comes up very frequently, providing additional information and some better conversation options. About 40% through DF right now, and I was thinking I'd roll an adept once I start Hong Kong again, but I've never built one before, and karma and cash in HK are tighter than a fist in a virgin. More posts from the shadowrunreturns community, A hub for news, user-created content, Let's Play (LP) videos, commentary and all-else-related to the tactical, turn-based cRPG 'Shadowrun Returns. In shadowrun HK you can unlock disarm at pistols 8. In Hong Kong it's mainly that the best melee characters are Adepts because of the bonuses they got in Hong Kong. Rest of the points go into QUI 8/RC 8/RIFLES 8, enough STR for minigun, and everything else Body and Dodge. There's no overlap between the two, other than Cyberware Affinity. I would think that Int 2 is good enough. You will be able to afford cyberware too, but not much else. Would love some hints and tips! 4 Wil + 4 Qi would be good on any melee build for stride. The skill Cyberware Affinity allows to compensate up to 2 points of essence loss. New comments cannot be posted and votes cannot be cast. Press question mark to learn the rest of the keyboard shortcuts. CHA 3 Top Tips for Skills requirement in Shadowrun: Hong Kong has all of them I think, but is full of spoilers. I regards to running punch+gun a cyberware melee with gun skills is going to be pretty strong and give you a lot of options. Also, this isn't about "intersting" builds nor is it about RP builds… Shadowrunner can be skipped if you have 4+ strength. Any and all advice is appreciated. You can get away with picking an Ork because we’re not going to be putting more than 8 points into intelligence. I forgot to add that money is tight. Roid her up with upgraded adrenal pumps and a shaman haste buff and watch her shred through half the enemies. Actually, Dragonfall has a better story, but Hong Kong has better overall game … [–]DrZaorish 0 points1 point2 points 2 years ago (0 children). Chroming out usually is the last thing a caster wants, and being a decker and a caster is kind of an odd choice. 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