A spell caster with enough time under the original rules could potentially identify many items much higher than their caster levels. Plus its only 25ft long! Lets keep it and try again tomorrow! Also, using the Identify spell, a caster may determine the properties of a magic item up to 3 caster levels above their own.If no magic user is available, or if an item is too high level to be identified by the party’s magic user, then the party may seek out and consult a sage. If more than one spell is given as a prerequisite, use the highest-level spell. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. If your attempt is interrupted, you must start over. GMs running these sorts of campaigns should make some adjustments to the challenges faced by the characters due to their lack of magic gear. Can the PCs convince the boat to unfold? The GM sets the DC for your check. The first tier is probably quite accessible to a low level party, but the second tier might be too much for them. After determining the number of items available in each category, refer to Table: Random Magic Item Generation to determine the type of each item (potion, scroll, ring, weapon, etc.) There may be rare exceptions, especially with race-specific items. Cursed or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Relevant parts of the system are described in a number of places. These items should follow the base value guidelines to determine their availability, subject to GM discretion. I hate it when spells are neutered so that they can fit within the broken skills system. A humanoid-shaped body can be decked out in magic gear consisting of one item from each of the following groups, keyed to which slot on the body the item is worn. Alternatively, making an item intelligent or cursed, combining two items into one, or adding an unusual power to an existing item are all perfectly good changes that can make items more memorable. Note that the rules in this section are merely suggestions, and ultimately it is up to the GM to decide what kinds of animals can use particular types of magic items. This may not work in some groups but I know in my group the Player who does all the identifying and knowledge checks would be really into this. Named: When you name an item, many players automatically think of it as something special. The GM should keep a list of what items are available from each merchant and should replenish the stocks on occasion to represent new acquisitions. Potions, scrolls, staves, and wands refer to various spells as part of their descriptions (see Spell Lists for details on these spells). For potions, scrolls, and wands, the DC is 15 + the caster level of the magic item. Valuable Material: To make a fairly mundane item more prized, alter the materials used to craft it. Action, attack with sling loaded with Magic Stone ammo. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Price: This is the cost, in gold pieces, to purchase the item, if it is available for sale. However, each of those items must be worn on (or over) a particular part of the body, known as a “slot.”. Who needs it? Certainly the player characters are used to intelligent weapons, but what about an intelligent folding boat? Nonmagical items and gear are generally available in a community of any size unless the item is particularly expensive, such as full plate, or made of an unusual material, such as an adamantine longsword. Though required, such an item may have no further importance beyond being necessary to achieve another goal. Aura Strength: An aura's power depends on a spell's functioning spell level or an item's caster level; see the accompanying table. Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. Recent Changes Unless stated otherwise, activating a use-activated magic item is either a standard action or not an action at all and does not provoke attacks of opportunity, unless the use involves performing an action that provokes an attack of opportunity in itself. Your players will think fondly on their efforts to recover the item—even if it’s no different from any other magical ring. The description of each item provides its aura strength and the school to which it belongs. Magic Items and Detect Magic. There is a 75% chance that any item of that value or lower can be found for sale with little effort in that community. Magic items, unless otherwise noted, take damage as non-magical items of the same sort. By contrast, spell completion items are treated like spells in combat and do provoke attacks of opportunity. (Not surprising, I am not very happy with this post.) Check out our other SRD sites! | d20 Anime SRD So now, any time they find a magic item, either they know exactly what it is, or they have to shell out cash to identify it. If the players do not wish to spend this amount of time, or if the items in question are too high level to be identified, then the caster may use the Identify spell. I’m open to criticism here. Detect Magic: Used as per normal, except instead of just telling the spell caster who detected the item that it is magical, I will only tell them the strength and colour of the aura. 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